Latest Update: 2024/09/09
The below log shows all updates for this product since release:
v1.3.9
- Changeable pilot shapes for modern military style and retro MiG 1950`s.
- Add model details for VC cables, flooding lights, refine light effects, make flight stick hide/visible by control spot element.
- Recode Gun Sight instrument, Integrated Kneeboard for optimize performance.
- Fix issues on K-7 ADF control box and SOV-2 IFF Transponder setting knob.
- Fix texture issues on RSI-6M radio shapes.
- Fix issues on N15YY fuselage texture.
- Rebuild aircraft VC side console shapes.
- Changeable aircraft model with different drop tank types contain different fuel capacity, proper quantity of fuel will take adjustment reduce from PTB-400`s.
- Add custom auto trim function in main logic control to reduce aircraft auto pitch up trend during airspeed increase at high sub-sonic mach.
- Rewrite 115 pages manual for Flight Simulator include in mod package.
v1.3.6 - 2024/08/28
- Fixed - Kneeboard shape has clickable interactive elements on pages, the mount base shape behind it has clickable hot area too for change its position in VC, so when in same line of sight, LOCK mode`s highlight rending them in same layer. That result - none of 2 shapes operating incorrectly, display blank, clickable point in-ops.
- Other major changes is interactive tooltips add to almost all interactive parts.
v1.3.5 - 2023/04/19
- Checklists aren’t appearing on Xbox. Clicking the checklist icon opens only a blank page.
This issue because checklist has xml tags contains error and out of default step blocks
* I modified checklist to have interactive elements and proper steps, it work on MSFS with Xbox PC App OK.
A few other recommendations for the Xbox version:
- A lot of the controls in the cockpit don’t have labels, so it’s difficult to know what each control does if you can’t read Russian.
* I have add all interactive elements, gauges TooltipID and HelpID labels in English, some of labels can readout status.
- The engine currently cannot be started when the ‘Engine Auto Start’ control assignment is triggered, the engine start process begins, but it looks like no fuel is added to the engine for light off.
Compatibility with all of the Xbox controller controls was something Microsoft used to ensure was functional in their testing process.
* I have change control logic for engine starting sequence both on ground and in air. Now it has 2 ways for operating, click start button/switch, or using default MSFS controller defines.
As a general bug on PC and Xbox:
- The vortices generate on the starboard (right) wing are currently being generated upside down. They need reversed to match the vortices generated on the port (left) wing.
* I have rebuild aircraft exterior model for fix the right vortices node to match left wing vortices node.
v1.3.4 - 2023/04/19
- New control logic, recode logic control for fix the fuel feed issues when fuel in drop tanks near empty.
- Reshape Pilot figure to proper scale, add logic to control oxygen mask wearing or hidden by oxygen system and altitude.
- Exterior model has navigation and gear position indicator lights change to glass covers shape.
- Remix sound effects to 16bit for engine and weapon firing, add control logic to support firing and ejecting animation.
- Add drop tank/payloads release animations and shapes.
- Add Weapon firing effects shapes to models (Not for Marketplace package`s none-armed aircraft)
- Include features from Ver1.3.2
Notice:
- Store all of your modifications for Ver1.3.2 to a backup folder/location
- uninstall Ver1.3.2, then install Ver1.3.4 Version
- Copy your modifications to the folder contains SP1 files
The product download in your account is updated as and when updates are released, so if purchasing after any of the given dates your product will include all updates prior to that date.
To download updates you will need to re-download the product from the 'Your Orders' section of your account which you can log into by clicking here.
For guidance on downloading this update, please visit this FAQ.//